Vocal Arcana

Vocal Arcana
Your voice is your tool of war.
 * Novice: You learn the spells Battle Song and Piercing Song.
 * Journeyman: You learn the spell Invigorating Song. You also gain the focus Intelligence/Communication (Vocal Arcana).
 * Master: You learn the spell Dominating Song. You can also choose one spell stunt you can perform for -1 SP when casting Vocal Arcana spells.

Battle Song
You sing your magic at your allies within 10 yards, giving them a +2 bonus on all attack rolls until the end of your next turn. You can extend the duration of the spell for an additional 2 MP per turn for up to 4 turns. For this spell to be used, the arcane device must be an instrument; if it is not, the spells fizzles and has no effect. Only one song can be played at a time.
 * Requirements: Vocal Arcana (Novice)
 * Spell Type: Enhancement
 * MP Cost: 3+
 * Casting Time: Major Action
 * Target Number: 10
 * Test: None

Piercing Song
You sing your hatred at your enemies within 10 yards. All enemies within range must make a successful Willpower (Self-Discipline) test vs. your Spellpower or take 1d6 + your Willpower in damage and take a -2 penalty to all rolls until the beginning of your next turn. Those who succeed only take 1d6 damage and suffer no penalty. You can extend the duration of the spell for an additional 3 MP per turn for up to 4 turns. Enemies must make another attempt at the test on each additional turn. For this spell to be used, the arcane device must be an instrument; if it is not, the spells fizzles and has no effect. Only one song can be played at a time.
 * Requirements: Vocal Arcana (Novice)
 * Spell Type: Attack
 * MP Cost: 5+
 * Casting Time: Major Action
 * Target Number: 12
 * Test: Willpower (Self-Discipline) vs. Spellpower

Invigorating Song
You invigorate your allies with a song, granting them a +2 bonus on all rolls until the end of your next turn. You can extend the duration of the spell for an additional 5 MP per turn for up to 5 turns. For this spell to be used, the arcane device must be an instrument; if it is not, the spells fizzles and has no effect. Only one song can be played at a time.
 * Requirements: Vocal Arcana (Journeyman)
 * Spell Type: Enhancement
 * MP Cost: 8+
 * Casting Time: Major Action
 * Target Number: 15
 * Test: None

Dominating Song
You unleash the power of your voice on all creatures within 20 yards. Enemies must succeed on a Willpower (Self-Discipline) test vs. your Spellpower or take 2d6 + your Willpower penetrating damage and suffer a -2 penalty on all rolls until the beginning of your next turn. If the test is successful, the target takes no damage and suffers no penalty. Allies within range gain a +2 bonus to all rolls until the end of your next turn. You can extend the duration of the spell for an additional 6 MP per turn for up to 5 turns. For this spell to be used, the arcane device must be an instrument; if it is not, the spells fizzles and has no effect. Only one song can be played at a time.
 * Requirements: Vocal Arcana (Master)
 * Spell Type: Enhancement
 * MP Cost: 13+
 * Casting Time: Major Action
 * Target Number: 18
 * Test: Varies