Light Arcana

Light Arcana
Your magic sheds light upon on the world.
 * Novice: You learn the spells Searing Light and Sunburst.
 * Journeyman: You learn the spell Wall of Light. You also gain the focus Intelligence (Light Arcana).
 * Master: You learn the spell Radiant Step. You can also choose one spell stunt you can perform for -1 SP when casting Light Arcana spells.

Searing Light
A beam of radiant light busts from your hand or arcane device and speed toward the target of your choice within 20 yards, inflicting 1d6+1 penetrating damage.
 * Requirements: Light Arcana (Novice)
 * Spell Type: Attack
 * MP Cost: 3
 * Casting Time: Major Action
 * Target Number: 11
 * Test: None

Sunburst
You increase the luminescence in a 6 yard by 6 yard area within 30 yards of you for 5 minutes. Anyone in the area receives a -2 bonus on Dexterity (Stealth) tests. There must already be some natural light present or the spell does not work.
 * Requirements: Light Arcana (Novice)
 * Spell Type: Enhancement
 * MP Cost: 4
 * Casting Time: Major Action
 * Target Number: 10
 * Test: None

Wall of Light
You create a wall of dazzling yellow-white light within 30 yards of you that is 10 yards long, 2 yards wide, and 4 yards tall. The wall does not impede movement in any way, but it does block all sight. Entering such brilliant light is disconcerting, so those moving through it halve their Speed (rounded down) for the round.
 * Requirements: Light Arcana (Journeyman)
 * Spell Type: Utility
 * MP Cost: 6
 * Casting Time: Major Action
 * Target Number: 12
 * Test: None

Radiant Step
Using this spell you can transport instantly from one naturally illuminated area to another within 50 yards of you that you can see. There may be areas of shadow or darkness between, but as long as you are in an illuminated area you can transport to the other without issue. To others it looks like you burst into thousands of points of light and shimmer back into existence elsewhere.
 * Requirements: Light Arcana (Master)
 * Spell Type: Utility
 * MP Cost: 8
 * Casting Time: Major Action
 * Target Number: 14
 * Test: None