Weather Arcana

Weather Arcana
You have the ability to bend natural phenomenons with your will.
 * Novice: You learn the spells Sunbeam and Weather Shaping.
 * Journeyman: You learn the spell Windwall. You also gain the focus Intelligence (Weather Arcana).
 * Master: You learn the spell Gaia's Wrath. You can also choose one spell stunt you can perform for -1 SP when casting Weather Arcana spells.

Sunbeam
You focus sunlight into an intense beam of heat and light on a single target dealing 1d6 + Willpower penetrating damage and temporarily blinding it. The blinded creature takes a -2 penalty on its attack roll and Defense. The blinded creature may make a Perception (Seeing) TN 13 test each turn as a free action to cancel the blinding effect. The target creature may take a Dexterity (Acrobatics) test vs. your Spellpower when the spell is cast at it to take only 1d6 penetrating damage and avoid being blinded. The caster must be in sunlight to cast this spell.
 * Requirements: Weather Arcana (Novice)
 * Spell Type: Attack
 * MP Cost: 5
 * Casting Time: Major Action
 * Target Number: 12
 * Test: Dexterity (Acrobatics) vs. Spellpower

Weather Shaping
You may change the actual weather in the zone as far as you can see. You may change it to cloudy, sunny, rain, snow, fog, or windy.
 * Requirements: Weather Arcana (Novice)
 * Spell Type: Utility
 * MP Cost: 3
 * Casting Time: Major Action
 * Target Number: 11
 * Test: None

Windwall
You create a wall of furious wind protecting your position. The wall is 6 yards long and 1 yard wide and lasts until the end of the encounter. You may end it early as a free action. If the spell is cast more than once during an encounter, you may link together the sections into one continuous wall. The wind wall prevents every non-magical projectile to pass through it. Any creature passing or attacking through it must take a Strength (Might) test vs. your Spellpower or be knocked prone and pushed back on the side of the wall it came from.
 * Requirements: Weather Arcana (Journeyman)
 * Spell Type: Defense
 * MP Cost: 6
 * Casting Time: Major Action
 * Target Number: 13
 * Test: Strength (Might) vs. Spellpower

Gaia's Wrath
You unleash a random cataclysm centered on a point of your choice within 10 yards of you. If the spell succeeds, the result of the Stunt Die determines the effect of the spell.
 * Requirements: Weather Arcana (Master)
 * Spell Type: Attack
 * MP Cost: 12
 * Casting Time: Major Action
 * Target Number: 15
 * Test: Strength (Might) vs. Spellpower