Iron Kingdoms Trollkin (by Ibidems)

If you choose to play a trollkin, modify your character as follows:
 * Add 2 to your Constitution ability, but reduce 1 from your Accuracy ability.
 * Pick one of the following ability focuses: Constitution (Stamina) or Willpower (Courage).
 * Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
 * You can speak and read Molgur-Trul and one other language learned from your travels.
 * Roll twice on the Trollkin Benefits table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.

* If the class you chooses provides this already, you can take the focus Fighting (Axes) instead.

Design notes:

I choosed to give Trollkin a +2 bonus to Constitution (resilient) in exchange for a -1 penalty to Accuracy (gravitate them toward melee; and fat fingers?) to better reflect their theme and to differentiate them from human-sized races. Also choosed to give them the Weapon Group: Axes because it is a common theme for them.