Iron Kingdoms Humans (by Ibidems)

If you choose to play a human, modify your character as follows:
 * Add 1 to one ability.
 * Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
 * Pick one of the following nations:
 * Cygnar
 * Pick one of the following ability focuses: Accuracy (Black Powder) or Intelligence (Engineering).
 * You can speak and read Cygnarian and one other language learned from your travels.
 * Khador
 * Pick one of the following ability focuses: Dexterity (Riding) or Fighting (Axes).
 * You can speak and read Kadhorian and one other language learned from your travels.
 * Ord
 * Pick one of the following ability focuses: Constitution (Rowing) or Intelligence (Brewing).
 * You can speak and Ordic and one other language learned from your travels.
 * Lael
 * Pick one of the following ability focuses: Accuracy (Dueling) or Intelligence (Heraldry).
 * You can speak and read Llaelese and one other language learned from your travels.
 * Protectorate of Menoth
 * Pick one of the following ability focuses: Intelligence (Religious Lore) or Willpower (Self-Disipline).
 * You can speak and read Sulese and one other language learned from your travels.
 * Roll twice on the Human Benefits table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.