Warrior Archetypes

The two Warrior Archetypes currently available are the Fighter and Barbarian.

Fighter
Fighters are born to combat and are vicious masters of all kinds of weapons.

Primary Abilities: Constitution, Dexterity, Fighting, and Strength

Starting Health: 30 + Constitution + 1d6

Weapon Groups: Brawling plus any 3 of the following: Axes, Black Powder, Bludgeons, Bows, Heavy Blades, Light Blades, Spears, or Staves

Level 1
Talents: You gain the Novice degree of the Armor Training talent and two Fighting Styles talents of your choice.

Level 4
Second Wind: A Fighter can heal 1d6 + Constitution in health only once per encounter and it will not grant any more health than the maximum.

Barbarian
Barbarians are born outside the trappings of a “civilized” society. They are often viewed as savage but have their own customs that are different than most would guess.

Primary Abilities: Constitution, Fighting, Strength, and Willpower

Starting Health: 30 + Constitution + 1d6

Weapon Groups: Brawling and Heavy Blades plus 2 of the following: Axes, Bludgeons, Lances, Light Blades, or Spears

Level 1
Talents: You gain the Novice degree of the Armor Training talent, the Unarmed Style talent, and either Two-Hander Style or Single Weapon Style.

Level 4
Rage: For one minute per day, you can enter a rage, where you deal +2 on all damage rolls and negate 2 points of damage. But, for that minute you take a -2 to all Perception tests.

Level 6
Lasting Rage: The Rage now lasts for 2 minutes.

Level 8
Blood Rage: While in Rage, you can spend a Minor Action to gain a burst of health granting 1d6 + Constitution, but this cannot exceed your maximum and only once per encounter

Level 10
Perfect Rage: You no longer suffer the penalty to Perception tests﻿.