Infernal Arcana

Infernal Arcana

 * Novice: You learn the spells Corrupted Wound and Hellfire Blast.
 * Journeyman: You learn the spell Abyssal Retaliation. You also gain the focus Intelligence (Infernal Arcana).
 * Master: You learn the spell Call Forth Demon. You can also choose one spell stunt you can perform for -1 SP when casting Infernal Arcana spells.

Corrupted Wound
A foul curse that corrupts immediate wounds. Any damage the target takes by the end of the turn cannot be healed by any means save sleep (mage's with the Miracle Worker specialization can still use healing spells on the target at twice the MP cost). If the target succeeds on a Constitution (Stamina) vs. Spellpower test, only penetrating damage is cursed.
 * Requirements: Infernal Arcana (Novice)
 * Spell Type: Attack
 * MP Cost: 3
 * Casting Time: Minor Action
 * Target Number: 10
 * Test: Constitution (Stamina) vs. Spellpower

Hellfire Blast
You unleash a blast of black fire in a 3 yard radius within 12 yards. Those hit by this blast take 1d6 + Willpower damage and make a Dexterity (Acrobatics) vs. Spellpower test. On a failure, the target takes a -2 penalty to Defense until the start of their next turn.
 * Requirements: Infernal Arcana (Novice)
 * Spell Type: Attack
 * MP Cost: 4
 * Casting Time: Major Action
 * Target Number: 12
 * Test: Dexterity (Acrobatics) vs. Spellpower

Abyssal Retaliation
You call up dark magics to take a terrible vengeance on any who do you harm. When you cast this spell you are covered by a crimson smoke. Until the end of the turn, anyone who damages you must take a Constitution (Stamina) vs. Spellpower test and take 1d6 damage on a failure. You can extend this up to 5 turns by spending an additional 1 MP per turn.
 * Requirements: Infernal Arcana (Journeyman)
 * Spell Type: Defense
 * MP Cost: 6+
 * Casting Time: Major Action
 * Target Number: 13
 * Test: Constitution (Stamina) vs. Spellpower

Call Forth Demon
You summon forth a demonic soldier (see Chapter 9: Adversaries of the Fantasy AGE Basic Rulebook) within 10 yards of you. It is friendly to you and obedient to your commands for the duration of the encounter. At the end of the encounter the demon returns to it's home plane unless another 15 MP is spent, where it becomes bound to the world. An earthbound demon is still bound to obey you. You may have a number of demonic soldiers under your control equal to your Willpower. Any additional bound demons will not obey you although they will not be hostile to you unless provoked.
 * Requirements: Infernal Arcana (Master)
 * Spell Type: Utility
 * MP Cost: 15
 * Casting Time: Major Action
 * Target Number: 15
 * Test: None