Iron Kingdoms Dwarf (by Ibidems)

If you choose to play a dwarf, modify your character as follows:
 * Add 1 to your Constitution ability.
 * Pick one of the following ability focuses: Constitution (Stamina) or Communication (Bargaining).
 * You have Dark Sight, which allows you to see up to 20 yard in darkness without a light source.
 * Your Speed is equal to 8 + Dexterity (minus armor penalty if applicable).
 * You can speak and read Rhulic and one other language learned from your travels.
 * Roll twice on the Dwarf Benefits table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.

* If the class you choose provide this already, you can take the focus Accuracy (Black Powder) instead.

Design notes:

I gave the dwarves Focus: Fighting (Bludgeons) and Weapon Group: Black Powder to give them what I feel are more of their signature weapons, and to build them towards the concept of them often being mercenaries.