Rogue Archetypes

The two Rogue Archetypes currently available are the Thief and the Ranger.

Thief
Thieves are born to steal and are master of stealth.

Primary Abilities: Accuracy, Communication, Dexterity, and Perception

Starting Health: 25 + Constitution + 1d6

Weapon Groups: Brawling, Light Blades, Staves, and one more of choice

Level 1
Talents: You gain the Novice degree of the Thievery talent and one other talent of your choice

Ranger
Rangers are hunters by trade and survivors by birth. They live off the land and are master archers.

Primary Abilities: Accuracy, Dexterity, Perception, and Willpower

Starting Health: 25 + Constitution + 1d6

Weapon Groups: Brawling, Light Blades, Bows, and one more of choice

Level 1
Deadly Shot: You can inflict extra damage with a ranged attack if you take your time and strike an opponent from an unexpected direction. You must use an aim action and win an opposed test of your Dexterity (Stealth) vs. your target’s Perception (Seeing). If you win the test, you can use your major action this round to make a deadly shot. This is a ranged attack that inflicts +1d6 extra damage. You cannot use deadly shot against an enemy that you are adjacent to.

Talents: You gain the Novice degree in the Scouting and Archery Style talents.

Level 4
Triple Shot: You make two additional attacks against the same enemy or a different one within range and sight. You must have a loaded weapon to make a ranged attack. If you roll doubles on these attack rolls, you do not get any more stunt points.

Level 6
Pinning Shot: You can use a missile weapon to momentarily pin an opponent in place. To use pin in place, you must first hit with a ranged attack. If successful, you inflict no damage, but your target is pinned in place and unable to move until it uses an activate action to free itself. While pinned in place, all ranged attacks against the target from rogue characters are considered deadly shots. Stunts are possible on your initial attack roll, so you could pin your opponent and then use a lightning attack for an immediate deadly shot, for example.

Level 8
Quick Shot: You can make a ranged attack vs. a visible target within range as a Minor Action. The attack roll and damage will receive a -2 penalty for the Quick Shot

Level 10
Deadly Salvo: You can use the Deadly Salvo stunt for 2 SP when you hit a target with a Deadly Shot. This stunt allows you to make a second Deadly Shot attack against the same or another target. The second attack does not generate stunt points.