Monk

You have mastered the disciplined ways of supernatural unarmed combat and personal energy control. Mages can preach about magic, scientists can question to beget more questions for perceived answers, but Monks are masters of body, mind, and spirit. They've found grace and discipline on the battlefield, each fight bringing them closer to victory and enlightenment.

Primary Abilities: Accuracy, Constitution, Dexterity, and Willpower

Secondary Abilities: Communication, Fighting, Intelligence, Perception, and Strength

Starting Health: 25 + Constitution + 1d6

Weapon Groups: Brawling and your choice of Light Blades, Heavy Blades, Spears, or Staves