Hex Arcana

Hex Arcana
You use magic to curse your foes.
 * Novice: You learn the spells Demoralize and Discourage.
 * Journeyman: You learn the spell Malice. You also gain the focus Intelligence (Hex Arcana).
 * Master: You learn the spell Misfortune. You can also choose one spell stunt you can perform for -1 SP when casting Hex Arcana spells.

Demoralize
Your magic crushes the spirit of your enemies. You can affect a number of targets within 6 yards of you equal to your Willpower, causing them to succeed at a Willpower (Morale) test vs. your Spellpower or suffer a -1 penalty to all attack rolls until the end of the encounter.
 * Requirements: Hex Arcana (Novice)
 * Spell Type: Attack
 * MP Cost: 5
 * Casting Time: Major Action
 * Target Number: 12
 * Test: Willpower (Morale) vs. Spellpower

Discourage
Your magic fills a number of targets equal to your Willpower with self-doubt. They must be within 6 yards of you when the spell is cast but do not have to remain that close to you for the effects to linger. Those who fail a Willpower (Morale) test vs. your Spellpower gain a -2 penalty on the next ability test that they take (whatever it is) until the end of the encounter.
 * Requirements: Hex Arcana (Novice)
 * Spell Type: Attack
 * MP Cost: 3
 * Casting Time: Major Action
 * Target Number: 10
 * Test: Willpower (Morale) vs. Spellpower

Malice
Your magic makes your enemies more susceptible to damage and injury. You can affect a number of targets within 6 yards of you equal to your Willpower, causing them to have to succeed at a Willpower (Morale) test vs. your Spellpower. Those who fail, whenever those targets would suffer damage, they suffer additional damage equal to your Willpower until the end of the encounter.
 * Requirements: Hex Arcana (Journeyman)
 * Spell Type: Attack
 * MP Cost: 6
 * Casting Time: Major Action
 * Target Number: 13
 * Test: Willpower (Morale) vs. Spellpower

Misfortune
Your magic causes your enemies to have a run of catastrophic bad luck. You can affect a number of targets within 6 yards of you equal to your Willpower, causing them to have to succeed at a Willpower (Morale) test vs. your Spellpower. Those who fail, whenever those targets would roll any test until the end of the encounter, they subtract the Stunt Die from their total instead of adding it to their total roll.
 * Requirements: Hex Arcana (Master)
 * Spell Type: Attack
 * MP Cost: 10
 * Casting Time: Major Action
 * Target Number: 15
 * Test: Willpower (Morale) vs. Spellpower