Iron Kingdoms Ogrun (by Ibidems)

If you choose to play an ogrun, modify your character as follows:
 * Add 2 to your Strength ability, but reduce 1 from your Dexterity ability.
 * Pick one of the following ability focuses: Strength (Intimidation) or Strength (Might).
 * Your Speed is equal to 10 + Dexterity (minus armor penalty if applicable).
 * You can speak and read Rhulic and one other language learned from your travels.
 * Roll twice on the Ogrun Benefits table for additional benefits. Roll 2d6 and add the dice together. If you get the same result twice, re-roll until you get something different.

* If the class you choose provides this already, you can take the focus Fighting (Polearms) instead.

Design notes:

I choosed to give Ogruns a +2 bonus to Strength (large and strong) in exchange for a -1 penalty to Dexterity (but not very agile) to better reflect their theme and to differentiate them from human-sized races. Also choosed to give them the Weapon Group: Polearms becouse they often use their Ogrun Warcleavers (massive polearms)